Saving while it works xD

This commit is contained in:
2021-01-31 02:05:40 +02:00
parent 0780c1ed52
commit c7de79fbc4
19 changed files with 642 additions and 1898 deletions

View File

@@ -204,6 +204,12 @@
}
}
},
"@types/uuid": {
"version": "8.3.0",
"resolved": "https://registry.npmjs.org/@types/uuid/-/uuid-8.3.0.tgz",
"integrity": "sha512-eQ9qFW/fhfGJF8WKHGEHZEyVWfZxrT+6CLIJGBcZPfxUh/+BnEj+UCGYMlr9qZuX/2AltsvwrGqp0LhEW8D0zQ==",
"dev": true
},
"@types/webpack": {
"version": "4.41.26",
"resolved": "https://registry.npmjs.org/@types/webpack/-/webpack-4.41.26.tgz",
@@ -3397,6 +3403,13 @@
"faye-websocket": "^0.11.3",
"uuid": "^3.4.0",
"websocket-driver": "^0.7.4"
},
"dependencies": {
"uuid": {
"version": "3.4.0",
"resolved": "https://registry.npmjs.org/uuid/-/uuid-3.4.0.tgz",
"integrity": "sha512-HjSDRw6gZE5JMggctHBcjVak08+KEVhSIiDzFnT9S9aegmp85S/bReBVTb4QTFaRNptJ9kuYaNhnbNEOkbKb/A=="
}
}
},
"sockjs-client": {
@@ -3870,9 +3883,9 @@
"integrity": "sha1-n5VxD1CiZ5R7LMwSR0HBAoQn5xM="
},
"uuid": {
"version": "3.4.0",
"resolved": "https://registry.npmjs.org/uuid/-/uuid-3.4.0.tgz",
"integrity": "sha512-HjSDRw6gZE5JMggctHBcjVak08+KEVhSIiDzFnT9S9aegmp85S/bReBVTb4QTFaRNptJ9kuYaNhnbNEOkbKb/A=="
"version": "8.3.2",
"resolved": "https://registry.npmjs.org/uuid/-/uuid-8.3.2.tgz",
"integrity": "sha512-+NYs2QeMWy+GWFOEm9xnn6HCDp0l7QBD7ml8zLUmJ+93Q5NF0NocErnwkTkXVFNiX3/fpC6afS8Dhb/gz7R7eg=="
},
"v8-compile-cache": {
"version": "2.2.0",
@@ -4163,6 +4176,11 @@
"version": "3.2.4",
"resolved": "https://registry.npmjs.org/ansi-colors/-/ansi-colors-3.2.4.tgz",
"integrity": "sha512-hHUXGagefjN2iRrID63xckIvotOXOojhQKWIPUZ4mNUZ9nLZW+7FMNoE1lOkEhNWYsx/7ysGIuJYCiMAA9FnrA=="
},
"uuid": {
"version": "3.4.0",
"resolved": "https://registry.npmjs.org/uuid/-/uuid-3.4.0.tgz",
"integrity": "sha512-HjSDRw6gZE5JMggctHBcjVak08+KEVhSIiDzFnT9S9aegmp85S/bReBVTb4QTFaRNptJ9kuYaNhnbNEOkbKb/A=="
}
}
},

View File

@@ -20,22 +20,24 @@
},
"homepage": "https://github.com/rdarius/global-game-jam-2021#readme",
"dependencies": {
"@types/express": "^4.17.11",
"@types/p5": "^0.9.1",
"@types/socket.io": "^2.1.13",
"@types/socket.io-client": "^1.4.35",
"cors": "^2.8.5",
"express": "^4.17.1",
"p5": "^1.2.0",
"socket.io": "^3.1.0",
"socket.io-client": "^3.1.0",
"@types/express": "^4.17.11",
"@types/p5": "^0.9.1",
"@types/socket.io": "^2.1.13",
"ts-loader": "^8.0.14",
"typescript": "^4.1.3",
"uuid": "^8.3.2",
"webpack": "^5.19.0",
"webpack-cli": "^4.4.0",
"webpack-dev-server": "^3.11.2"
},
"devDependencies": {
"@types/uuid": "^8.3.0",
"clean-webpack-plugin": "^3.0.0"
}
}

View File

@@ -1,5 +1,5 @@
import p5 from "p5";
import OtherPlayer from "./OtherPlayer";
import Player from "./Player";
import { Position } from "./types";
export default class Bullet {
@@ -9,7 +9,7 @@ export default class Bullet {
private _position: Position
constructor(
private _shooter: OtherPlayer,
private _shooter: Player,
private direction: Position,
) {
this._position = {..._shooter.position}

View File

@@ -4,16 +4,32 @@ import OtherPlayer from "./OtherPlayer";
import UserPlayer from "./UserPlayer";
import { PlayerDescription } from "./socketDataTypes";
import Pickable from "./Pickable";
import Player from "./Player";
import PlayerList from "./PlayerList";
import p5 from "p5";
export default class Game {
private player: UserPlayer
private otherPlayers: OtherPlayer[] = []
private bullets: Bullet[] = []
private _otherPlayers: PlayerList
private items: Pickable[] = []
private images: Map<string, p5.Image> = new Map<string, p5.Image>()
constructor(_socket: SocketIOClient.Socket) {
this.player = new UserPlayer(_socket.id, _socket, '', {x:0, y:0}, 'white', new Map<number, boolean>(), 100)
this.player = new UserPlayer(_socket,_socket.id, 'Player', {x:0, y:0}, 'white', new Map<number, boolean>(), 100, 10, 10)
this._otherPlayers = new PlayerList()
}
setImages(images: Map<string, p5.Image>) {
this.images = images
}
getImages() {
return this.images
}
get otherPlayers() {
return this._otherPlayers
}
addItem(item: Pickable) {
@@ -24,6 +40,12 @@ export default class Game {
return this.items
}
removeItemById(id: string) {
this.items = this.items.filter((item) => {
return item.id !== id
})
}
removeItem(pickable: Pickable) {
this.items = this.items.filter((item) => {
return item !== pickable
@@ -34,45 +56,4 @@ export default class Game {
return this.player
}
setPlayer(description: PlayerDescription) {
this.player.id = description.id
this.player.name = description.name
this.player.position = description.position
this.player.color = description.color
}
addOtherPlayer(player: OtherPlayer) {
if (player.id === this.player.id) return
let oPlayer = this.otherPlayers.find((otherPlayer) => {
return player.id === otherPlayer.id
})
if (oPlayer) {
oPlayer.color = player.color
oPlayer.id = player.id
oPlayer.name = player.name
oPlayer.position = player.position
} else {
this.otherPlayers.push(player)
}
}
removeOtherPlayer(id: string) {
this.otherPlayers = this.otherPlayers.filter((player) => {
return player.id !== id
})
}
getOtherPlayers() {
return this.otherPlayers
}
getOtherPlayer(id: string) {
for (let player of this.otherPlayers) {
if (player.id === id) {
return player
}
}
return null
}
}

View File

@@ -4,12 +4,17 @@ import { Position } from "./types";
export default class Pickable {
constructor(
private _id: string,
private _position: Position,
private _item: Item,
) {
}
get id() {
return this._id
}
get position() {
return this._position
}

View File

@@ -0,0 +1,183 @@
import { Position } from './types'
import p5 from 'p5'
import Bullet from './Bullet'
export default class Player {
private KEY_W = 87
private KEY_A = 65
private KEY_S = 83
private KEY_D = 68
private MOVEMENT_SPEED = 0.8
private bullets: Bullet[] = []
constructor(
private _id: string,
private _name: string = 'Player',
private _position: Position = {x: 0, y: 0},
private _color: string = '#ffffff',
private _keysPressed: Map<number, boolean> = new Map<number, boolean>(),
private _health: number = 100,
private _damage: number = 10,
private _defence: number = 10,
) {
this._keysPressed = new Map<number, boolean>()
}
get keysPressed() {
return this._keysPressed
}
get id() {
return this._id
}
set id(id: string) {
this._id = id
}
get name() {
return this._name
}
set name(name: string) {
this._name = name
}
get position() {
return this._position
}
set position(position: Position) {
this._position = position
}
get color() {
return this._color
}
set color(color: string) {
this._color = color
}
get health() {
return this._health
}
set health(health: number) {
this._health = health
}
get damage() {
return this._damage
}
set damage(damage: number) {
this._damage = damage
}
get defence() {
return this._defence
}
set defence(defence: number) {
this._defence = defence
}
hit(bullet: Bullet, socket: SocketIOClient.Socket) {
bullet.timeToLive = -1
let dmg = bullet.shooter.damage - this.defence
if (dmg < 0) dmg = 0
this.health -= dmg
socket.emit('hit-player', {id: this.id, health: this.health})
}
keyAction(key: number, isDown: boolean) {
this._keysPressed.set(key, isDown)
}
takeDamage(damage: number) {
let dmg = damage - this._defence
if (dmg < 0) { dmg = 0 }
this._health -= dmg
}
getPlayerDescription() {
return {
name: this.name,
color: this.color,
position: this.position,
id: this._id,
health: this.health,
damage: this.damage,
defence: this.defence
}
}
move(delta: number) {
if (this.keysPressed.get(this.KEY_A)) {
this.position.x -= this.MOVEMENT_SPEED * delta
}
if (this.keysPressed.get(this.KEY_D)) {
this.position.x += this.MOVEMENT_SPEED * delta
}
if (this.keysPressed.get(this.KEY_W)) {
this.position.y -= this.MOVEMENT_SPEED * delta
}
if (this.keysPressed.get(this.KEY_S)) {
this.position.y += this.MOVEMENT_SPEED * delta
}
if (this.position.x < -1600) {
this.position.x = -1600
}
if (this.position.y < -2000) {
this.position.y = -2000
}
if (this.position.x > 1500) {
this.position.x = 1500
}
if (this.position.y > 1900) {
this.position.y = 1900
}
}
draw(p5: p5, position: Position) {
p5.stroke(0, 0, 0)
p5.strokeWeight(5)
p5.fill(this.color)
p5.ellipse(position.x, position.y, 80, 80)
p5.textSize(32)
p5.fill(255, 255, 255)
p5.textAlign(p5.CENTER, p5.CENTER)
p5.text(this.name, position.x - 300, position.y - 150, 600, 50)
p5.noStroke()
p5.fill('#850000')
p5.rect(position.x - 50, position.y - 90, 100, 5)
p5.fill('#008500')
p5.rect(position.x - 50, position.y - 90, this.health, 5)
}
addBullet(bullet: Bullet) {
this.bullets.push(bullet)
}
getBullets() {
return this.bullets
}
removeExpiredBullets() {
this.bullets = this.bullets.filter((bullet: Bullet) => {
return bullet.timeToLive > 0
})
}
}

28
client/src/PlayerList.ts Normal file
View File

@@ -0,0 +1,28 @@
import Player from "./Player";
export default class PlayerList {
private players: Map<string, Player>
constructor() {
this.players = new Map<string, Player>()
}
getPlayer(id: string) {
return this.players.get(id)
}
getPlayers() {
return this.players
}
addPlayer(id: string, player: Player) {
if (this.players.has(id)) return
this.players.set(id, player)
}
removePlayer(id: string) {
this.players.delete(id)
}
}

View File

@@ -1,20 +1,21 @@
import SocketIOClient from "socket.io-client";
import Bullet from "./Bullet";
import OtherPlayer from "./OtherPlayer";
import Player from "./Player";
import { Position } from "./types";
export default class UserPlayer extends OtherPlayer{
export default class UserPlayer extends Player {
constructor(
_id: string,
private _socket: SocketIOClient.Socket,
_id: string,
_name: string,
_position: Position,
_color: string,
_keysPressed: Map<number, boolean>,
_health: number
_health: number,
_damage: number,
_defence: number
) {
super(_id, _name, _position, _color, _keysPressed, _health)
super(_id, _name, _position, _color, _keysPressed, _health, _damage, _defence)
}
get socket(): SocketIOClient.Socket {
@@ -22,10 +23,12 @@ export default class UserPlayer extends OtherPlayer{
}
keyUp(key: number) {
this.keysPressed.set(key, false)
this.socket.emit('key-action', {key: key, isDown: false})
}
keyDown(key: number) {
this.keysPressed.set(key, true)
this.socket.emit('key-action', {key: key, isDown: true})
}

View File

@@ -9,9 +9,10 @@ import Bullet from './Bullet'
import { Position } from './types'
import Pickable from './Pickable'
import Item from './Item'
import * as uuid from 'uuid'
const socket = io("https://blobbystrike.ioi.lt", {secure: true})
const game = new Game(socket)
let socket: SocketIOClient.Socket
let game: Game
let images: Map<string, P5.Image>
let fonts: Map<string, P5.Font>
@@ -40,18 +41,15 @@ const getDeltaTime = () => {
return dt
}
function onKeyDown(e: any) {
game.getPlayer().keyDown(e.keyCode)
game.getPlayer().setKeyPressed(e.keyCode, true)
}
function onKeyUp(e: any) {
game.getPlayer().keyUp(e.keyCode)
game.getPlayer().setKeyPressed(e.keyCode, false)
}
function onContextMenu() {
game.getPlayer().clearKeysPressed()
game.getPlayer().keysPressed.clear()
}
function getCursorPosition(canvas: HTMLCanvasElement, event: MouseEvent) {
@@ -72,11 +70,11 @@ function onMouseUp(e: MouseEvent) {
pos.y -= parseInt(canvas.style.height) / 2
let length = Math.sqrt((pos.x * pos.x) + (pos.y * pos.y))
let scale = 1 / length
scale *= 5
scale *= 2
pos.x *= scale
pos.y *= scale
game.getPlayer().addBullet(new Bullet(game.getPlayer(), pos))
socket.emit('shoot', {position: game.getPlayer().position, direction: pos})
socket.emit('shoot', {id: game.getPlayer().id, position: game.getPlayer().position, direction: pos})
}
function onCanvasResize() {
@@ -138,9 +136,18 @@ function drawMap(p5: P5) {
const sketch = (p5: P5) => {
p5.preload = () => {
let resources = prealoadResources(p5)
images = resources.images
fonts = resources.fonts
}
p5.setup = () => {
buildMap()
p5.createCanvas(1920, 1080);
p5.createCanvas(1920, 1080)
canvas = document.querySelector('canvas')!
onCanvasResize()
window.addEventListener('resize', onCanvasResize)
@@ -150,16 +157,9 @@ const sketch = (p5: P5) => {
canvas.addEventListener("mousedown", onMouseUp)
p5.textFont(fonts.get('Ubuntu')!)
game.addItem(new Pickable({x: 150, y: 150}, new Item(images.get('healthPack')!, "HEAL")))
game.addItem(new Pickable({x: 150, y: 100}, new Item(images.get('powerUp')!, "DAMAGE")))
game.addItem(new Pickable({x: 150, y: 100}, new Item(images.get('shield')!, "DEFENCE")))
}
p5.preload = () => {
let resources = prealoadResources(p5)
images = resources.images
fonts = resources.fonts
socket = io("https://blobbystrike.ioi.lt", {secure: true})
game = new Game(socket)
game.setImages(images)
setupSocketEvents(socket, game)
}
@@ -168,12 +168,12 @@ const sketch = (p5: P5) => {
let dt = getDeltaTime()
p5.background('#000000')
p5.background('#690000')
p5.translate(p5.width/2, p5.height/2)
// drawing map background
drawMap(p5)
// drawMap(p5)
// drawing items
@@ -183,24 +183,24 @@ const sketch = (p5: P5) => {
switch(item.item.type) {
case "HEAL":
game.getPlayer().health = 100
socket.emit('item-heal')
break;
case "DAMAGE":
game.getPlayer().damage += 2
socket.emit('item-damage')
break;
case "DEFENCE":
game.getPlayer().defence += 2
socket.emit('item-defence')
socket.emit('item-picked', {id: item.id})
socket.emit('hit-player', {id: game.getPlayer().id, health: game.getPlayer().health})
break;
// case "DAMAGE":
// game.getPlayer().damage += 2
// socket.emit('item-damage')
// break;
// case "DEFENCE":
// game.getPlayer().defence += 2
// socket.emit('item-defence')
// break;
}
game.removeItem(item)
}
}
for (let otherPlayer of game.getOtherPlayers()) {
game.otherPlayers.getPlayers().forEach((otherPlayer) => {
// going through other player list
// draw player if in range
@@ -209,6 +209,9 @@ const sketch = (p5: P5) => {
x: otherPlayer.position.x - game.getPlayer().position.x,
y: otherPlayer.position.y - game.getPlayer().position.y
})
// move player if in range (guessing where player will be when request from servers comes back)
otherPlayer.move(dt)
}
// going through bullets of that player
@@ -231,19 +234,19 @@ const sketch = (p5: P5) => {
}
// check if bullet collides with other player
for (let otherPlayerCheck of game.getOtherPlayers()) {
game.otherPlayers.getPlayers().forEach((otherPlayerCheck) => {
if (distance(otherPlayerCheck.position, bullet.position) < BULLET_SIZE + PLAYER_SIZE) {
// check if player bullet collides with is not the player who shot the bullet
if (otherPlayerCheck.id !== bullet.shooter.id) {
bullet.timeToLive = -1
}
}
}
})
}
// removig bullets that has traveled far enough
otherPlayer.removeExpiredBullets()
}
})
// drawing current player
game.getPlayer().draw(p5, {x: 0, y: 0})
@@ -264,12 +267,13 @@ const sketch = (p5: P5) => {
bullet.move(dt)
// check if bullet collides with other player
for (let otherPlayer of game.getOtherPlayers()) {
game.otherPlayers.getPlayers().forEach((otherPlayer) => {
if (otherPlayer.id === game.getPlayer().id) return
if (distance(otherPlayer.position, bullet.position) < BULLET_SIZE + PLAYER_SIZE) {
// register hit to other player
otherPlayer.hit(bullet, game.getPlayer().socket)
}
}
})
}
// removig bullets that has traveled far enough
@@ -282,7 +286,12 @@ const sketch = (p5: P5) => {
p5.text(Math.floor(game.getPlayer().position.x) + ':' + Math.floor(game.getPlayer().position.y), -p5.width/2 + 10, -p5.height/2 + 10)
// moving player depending on keys pressed
let previousePosition = {...game.getPlayer().position}
game.getPlayer().move(dt)
let newPosition = {...game.getPlayer().position}
if (previousePosition.x !== newPosition.x || previousePosition.y !== newPosition.y) {
game.getPlayer().socket.emit('player-moved', {position: newPosition})
}
}
}

View File

@@ -9,8 +9,8 @@ export default function prealoadResources(p5: P5): {
let fonts = new Map<string, P5.Font>()
images.set('grass', p5.loadImage('images/grass.jpg'))
images.set('powerUp', p5.loadImage('images/PowerUp.png'))
images.set('shield', p5.loadImage('images/Shield.png'))
// images.set('powerUp', p5.loadImage('images/PowerUp.png'))
// images.set('shield', p5.loadImage('images/Shield.png'))
images.set('healthPack', p5.loadImage('images/HealthPack.png'))
fonts.set('Ubuntu', p5.loadFont('fonts/Ubuntu/Ubuntu-Regular.ttf'))

View File

@@ -2,7 +2,10 @@ import SocketIOClient from 'socket.io-client'
import Bullet from './Bullet'
import { getCookie } from './Cookie'
import Game from './Game'
import Item from './Item'
import OtherPlayer from './OtherPlayer'
import Pickable from './Pickable'
import Player from './Player'
import { BulletData, PlayerDescription } from './socketDataTypes'
import { Position } from './types'
@@ -10,7 +13,7 @@ export default function setupSocketEvents(socket: SocketIOClient.Socket, game: G
socket.on('greetings', () => {
socket.emit('greetings', {name: getCookie('player-name')})
})
})
socket.on('your-info', function (playerData: PlayerDescription) {
let player = game.getPlayer()
@@ -22,54 +25,90 @@ export default function setupSocketEvents(socket: SocketIOClient.Socket, game: G
socket.emit('get-other-players')
})
socket.on('players-info', function (playersData: PlayerDescription[]) {
for (let playerData of playersData) {
game.addOtherPlayer(new OtherPlayer(playerData.id, playerData.name, playerData.position, playerData.color, new Map<number, boolean>(), playerData.health))
socket.on('new-player-joined', function (playerData: PlayerDescription) {
if (game.getPlayer().id !== playerData.id) {
let oPlayer = game.otherPlayers.getPlayer(playerData.id)
if (oPlayer) {
oPlayer.name = playerData.name
oPlayer.position = playerData.position
oPlayer.color = playerData.color
oPlayer.health = playerData.health
oPlayer.damage = playerData.damage
oPlayer.defence = playerData.defence
} else {
game.otherPlayers.addPlayer(playerData.id, new Player(playerData.id, playerData.name, playerData.position, playerData.color, playerData.keysPressed, playerData.health, playerData.damage, playerData.defence))
}
}
})
socket.on('new-player-joined', function (playerData: PlayerDescription) {
if (game.getPlayer().id !== playerData.id) {
game.addOtherPlayer(new OtherPlayer(playerData.id, playerData.name, playerData.position, playerData.color, new Map<number, boolean>(), playerData.health))
}
})
socket.on('player-moved', function (movedPlayerData: {id: string, position: Position}) {
for (let playerData of game.getOtherPlayers()) {
if (movedPlayerData.id === playerData.id) {
playerData.position = movedPlayerData.position;
}
let otherPlayer = game.otherPlayers.getPlayer(movedPlayerData.id)
if (otherPlayer) {
otherPlayer.position = movedPlayerData.position
}
if (game.getPlayer().id === movedPlayerData.id) {
game.getPlayer().position = movedPlayerData.position
}
})
socket.on('player-disconnected', function (disconnectedPlayer: string) {
game.removeOtherPlayer(disconnectedPlayer)
game.otherPlayers.removePlayer(disconnectedPlayer)
})
socket.on('key-action', (data: {id: string, key: number, isDown: boolean}) => {
let player = game.otherPlayers.getPlayer(data.id)
if (player) {
player.keysPressed.set(data.key, data.isDown)
}
})
socket.on('hit-player', (data: {id: string, health: number}) => {
let player = game.otherPlayers.getPlayer(data.id)
if (player) {
player.health = data.health
}
if (game.getPlayer().id === data.id) {
game.getPlayer().health = data.health
}
})
socket.on('shoot', (data: BulletData) => {
let otherPlayer = game.getOtherPlayer(data.id)
let otherPlayer = game.otherPlayers.getPlayer(data.id)
if (otherPlayer) {
otherPlayer.addBullet(new Bullet(otherPlayer, data.direction))
}
})
socket.on('ded', (data: BulletData) => {
socket.on('disconnect', () => {
window.location.href = '/ded';
})
socket.on('health-update', (data: {id: string, health: number}) => {
let otherPlayer = game.getOtherPlayer(data.id)
if (otherPlayer) {
otherPlayer.health = data.health
}
if (game.getPlayer().socket.id === data.id) {
game.getPlayer().health = data.health
if (data.health <= 0) {
game.getPlayer().socket.disconnect()
window.location.href = '/ded';
}
socket.on('ded', () => {
window.location.href = '/ded';
})
socket.on('new-item', (data: {id: string, position: Position, item: {image: 'healthPack', type: "HEAL"}}) => {
let image = game.getImages().get(data.item.image)
if (image) {
game.addItem(new Pickable(data.id, data.position, new Item(image, data.item.type)))
}
})
socket.on('item-picked', (data: {id: string}) => {
game.removeItemById(data.id)
})
// socket.on('health-update', (data: {id: string, health: number}) => {
// let otherPlayer = game.getOtherPlayer(data.id)
// if (otherPlayer) {
// otherPlayer.health = data.health
// }
// if (game.getPlayer().socket.id === data.id) {
// game.getPlayer().health = data.health
// if (data.health <= 0) {
// game.getPlayer().socket.disconnect()
// window.location.href = '/ded';
// }
// }
// })
}

View File

@@ -9,6 +9,9 @@ export type PlayerDescription = {
},
id: string,
health: number,
damage: number,
defence: number,
keysPressed: Map<number, boolean>
}
export type BulletData = {

1666
server/package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -21,12 +21,14 @@
"cors": "^2.8.5",
"express": "^4.17.1",
"p5": "^1.2.0",
"socket.io": "^3.1.0"
"socket.io": "^3.1.0",
"uuid": "^8.3.2"
},
"devDependencies": {
"@types/express": "^4.17.11",
"@types/socket.io": "^2.1.13",
"@types/p5": "^0.9.1",
"@types/socket.io": "^2.1.13",
"@types/uuid": "^8.3.0",
"typescript": "^4.1.3"
}
}

18
server/src/Item.ts Normal file
View File

@@ -0,0 +1,18 @@
export default class Item {
constructor(
private _image: "healthPack",
private _type: "HEAL" | "DAMAGE" | "DEFENCE"
) {
}
get image() {
return this._image
}
get type() {
return this._type
}
}

27
server/src/Pickable.ts Normal file
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@@ -0,0 +1,27 @@
import Item from "./Item";
import { Position } from "./types";
export default class Pickable {
constructor(
private _id: string,
private _position: Position,
private _item: Item,
) {
}
get id() {
return this._id
}
get position() {
return this._position
}
get item() {
return this._item
}
}

View File

@@ -11,13 +11,6 @@ export default class Player {
private defence: number
private keysPressed: Map<number, boolean>
private KEY_W = 87
private KEY_A = 65
private KEY_S = 83
private KEY_D = 68
private MOVEMENT_SPEED = 1
constructor(private _socket: socketIO.Socket) {
this.name = 'Player#' + Math.floor(Math.random() * 10000)
this.position = {
@@ -27,7 +20,7 @@ export default class Player {
this.color = '#' + (Math.floor(Math.random() * 256)).toString(16) + (Math.floor(Math.random() * 256)).toString(16) + (Math.floor(Math.random() * 256)).toString(16)
this.health = Math.floor(Math.random() * 50) + 50
this.damage = 10
this.defence = 10
this.defence = 0
this.keysPressed = new Map<number, boolean>()
}
@@ -77,7 +70,10 @@ export default class Player {
color: this.color,
position: this.position,
id: this.socket.id,
health: this.health
health: this.health,
damage: this.damage,
defence: this.defence,
keysPressed: this.keysPressed
}
}
@@ -97,22 +93,4 @@ export default class Player {
}
}
move(delta: number) {
if (this.keysPressed.get(this.KEY_A)) {
this.position.x -= this.MOVEMENT_SPEED * delta
}
if (this.keysPressed.get(this.KEY_D)) {
this.position.x += this.MOVEMENT_SPEED * delta
}
if (this.keysPressed.get(this.KEY_W)) {
this.position.y -= this.MOVEMENT_SPEED * delta
}
if (this.keysPressed.get(this.KEY_S)) {
this.position.y += this.MOVEMENT_SPEED * delta
}
}
}

28
server/src/PlayerList.ts Normal file
View File

@@ -0,0 +1,28 @@
import Player from "./Player";
export default class PlayerList {
private players: Map<string, Player>
constructor() {
this.players = new Map<string, Player>()
}
getPlayer(id: string) {
return this.players.get(id)
}
getPlayers() {
return this.players
}
addPlayer(id: string, player: Player) {
if (this.players.has(id)) return
this.players.set(id, player)
}
removePlayer(id: string) {
this.players.delete(id)
}
}

View File

@@ -5,12 +5,19 @@ import cors from 'cors'
import path from 'path'
import Players from './Players'
import Player from './Player'
import PlayerList from './PlayerList'
import { Position } from './types'
import Pickable from './Pickable'
import Item from './Item'
import * as uuid from 'uuid'
const app = express()
const server = new http.Server(app)
const io = new socketIO.Server(server)
const players = new Players()
const items: Pickable[] = []
const playerList = new PlayerList()
app.use(cors())
@@ -41,114 +48,171 @@ io.on('connection', function(socket: socketIO.Socket) {
socket.on('greetings', (data: {name: string}) => {
let player = new Player(socket)
player.setName(data.name)
players.addPlayer(socket.id, player)
playerList.addPlayer(socket.id, player)
socket.emit('your-info', player.getPlayerDescription())
io.emit('new-player-joined', player.getPlayerDescription())
})
socket.on('get-other-players', () => {
let otherPlayers = []
for (let p of players.getPlayers()) {
if (socket.id !== p.getPlayerDescription().id) {
otherPlayers.push(p.getPlayerDescription())
}
playerList.getPlayers().forEach((player) => {
io.emit('new-player-joined', player.getPlayerDescription())
})
for (let item of items) {
io.emit('new-item', {id: item.id, position: item.position, item: {image: item.item.image, type: item.item.type}})
}
socket.emit('players-info', otherPlayers)
})
// socket.on('i-moved', (position: {x: number, y: number}) => {
// players.updatePlayerPosition(socket.id, {x: position.x, y: position.y})
// io.emit('player-moved', {id: socket.id, position: position})
// })
socket.on('disconnect', () => {
console.log(socket.id, 'disconnected')
players.removePlayer(socket.id)
console.log(socket.id, 'disconnected', (playerList.getPlayers().size - 1))
playerList.removePlayer(socket.id)
io.emit('player-disconnected', socket.id)
})
socket.on('shoot', (data: {position: {x: number, y: number}, direction: {x: number, y: number}}) => {
io.emit('shoot', {id: socket.id, position: data.position, direction: data.direction})
})
socket.on('hit-player', (data: {player: string, damage: number}) => {
let hpLeft = players.takeDamage(data.player, data.damage)
io.emit('health-update', {id: data.player, health: hpLeft})
})
// ITEM ACTIONS //
socket.on('item-heal', () => {
let p = players.getPlayer(socket.id)
if (p) {
p.player.setHealth(100)
io.emit('health-update', {id: p.player.socket.id, health: p.player.getHealth()})
}
})
socket.on('item-defence', () => {
let p = players.getPlayer(socket.id)
if (p) {
p.player.setDefence(p.player.getDefence() + 5)
}
})
socket.on('item-damage', () => {
let p = players.getPlayer(socket.id)
if (p) {
p.player.setDamage(p.player.getDamage() + 5)
}
})
socket.on('key-action', (data: {key: number, isDown: boolean}) => {
let p = players.getPlayer(socket.id)
if (p) {
p.player.keyAction(data.key, data.isDown)
}
socket.broadcast.emit('key-action', {id: socket.id, key: data.key, isDown: data.isDown})
})
socket.on('player-moved', (data: {position: Position}) => {
let player = playerList.getPlayer(socket.id)
if (player) {
player.setPosition(data.position.x, data.position.y)
}
socket.broadcast.emit('player-moved', {id: socket.id, position: data.position})
})
socket.on('hit-player', (data: {id: string, health: number}) => {
let player = playerList.getPlayer(data.id)
if (player) {
if (data.health <= 0) {
player.socket.disconnect()
return
}
player.setHealth(data.health)
}
socket.broadcast.emit('hit-player', {id: data.id, health: data.health})
})
socket.on('shoot', (data: {id: string, position: Position, direction: Position}) => {
socket.broadcast.emit('shoot', {id: socket.id, position: data.position, direction: data.direction})
})
socket.on('item-picked', (data: {id: string}) => {
socket.broadcast.emit('item-picked', {id: data.id})
})
// socket.on('shoot', (data: {position: {x: number, y: number}, direction: {x: number, y: number}}) => {
// console.log(socket.id, 'shoot')
// io.emit('shoot', {id: socket.id, position: data.position, direction: data.direction})
// })
// socket.on('hit-player', (data: {player: string, damage: number}) => {
// console.log(socket.id, 'hit-player')
// let hpLeft = players.takeDamage(data.player, data.damage)
// io.emit('health-update', {id: data.player, health: hpLeft})
// })
// // ITEM ACTIONS //
// socket.on('item-heal', () => {
// console.log(socket.id, 'item-heal')
// let p = players.getPlayer(socket.id)
// if (p) {
// p.player.setHealth(100)
// io.emit('health-update', {id: p.player.socket.id, health: p.player.getHealth()})
// }
// })
// socket.on('item-defence', () => {
// console.log(socket.id, 'item-defence')
// let p = players.getPlayer(socket.id)
// if (p) {
// p.player.setDefence(p.player.getDefence() + 5)
// }
// })
// socket.on('item-damage', () => {
// console.log(socket.id, 'item-damage')
// let p = players.getPlayer(socket.id)
// if (p) {
// p.player.setDamage(p.player.getDamage() + 5)
// }
// })
// socket.on('key-action', (data: {key: number, isDown: boolean}) => {
// console.log(socket.id, 'key-action')
// let p = playerList.getPlayer(socket.id)
// if (p) {
// p.keyAction(data.key, data.isDown)
// }
// })
});
let time = Date.now()
const getDeltaTime = () => {
let t = Date.now()
let dt = t - time
time = t
return dt
}
setInterval(() => {
// game tick
let delta = getDeltaTime()
for (let player of players.getPlayers()) {
if (player.getHealth() <= 0) {
player.socket.disconnect()
}
// player movement
let previosPosition = player.getPosition()
player.move(delta)
if (previosPosition.x !== player.getPosition().x || previosPosition.y !== player.getPosition().y) {
io.emit('player-moved', {id: player.socket.id, position: player.getPosition()})
}
// endof: player movement
const minx = -1600
const maxx = 1500
const miny = -2000
const maxy = 1900
if (items.length < 20) {
let item = new Item('healthPack', "HEAL")
let pickable = new Pickable(
uuid.v4(),
{
x: Math.floor(Math.random() * (Math.abs(minx) + maxx) + minx),
y: Math.floor(Math.random() * (Math.abs(miny) + maxy) + miny),
},
item
)
items.push(pickable)
io.emit('new-item', {id: pickable.id, position: pickable.position, item: {image: pickable.item.image, type: pickable.item.type}})
}
}, 15000)
}, 1000/60)
// let time = Date.now()
// const getDeltaTime = () => {
// let t = Date.now()
// let dt = t - time
// time = t
// return dt
// }
// setInterval(() => {
// // game tick
// let delta = getDeltaTime()
// playerList.getPlayers().forEach((player) => {
// if (player.getHealth() <= 0) {
// player.socket.disconnect()
// }
// // player movement
// let previosPosition = player.getPosition()
// player.move(delta)
// if (previosPosition.x !== player.getPosition().x || previosPosition.y !== player.getPosition().y) {
// io.emit('player-moved', {id: player.socket.id, position: player.getPosition()})
// }
// // endof: player movement
// })
// }, 1000/60)