Changed render engine, fixed health bug display bug, lowered rendering range

This commit is contained in:
2021-01-30 20:53:35 +02:00
parent 93da432369
commit 9c5918c19b
8 changed files with 124 additions and 99 deletions

View File

@@ -14,14 +14,13 @@ export default class OtherPlayer {
private _color: string,
private _health: number
) {
this._health = 100
this._damage = 10
}
hit(bullet: Bullet, socket: SocketIOClient.Socket) {
this.health -= bullet.shooter.damage
// this.health -= bullet.shooter.damage
bullet.timeToLive = -1
socket.emit('health-update', {player: this.id, health: this.health})
socket.emit('hit-player', {player: this.id, damage: bullet.shooter.damage})
}
addBullet(bullet: Bullet) {

View File

@@ -140,7 +140,7 @@ function distance(p1: any, p2: any) {
function drawMap(p5: P5) {
for (let tile of mapTiles) {
if (isVisible(game.getPlayer().position, tile.position)) {
if (isVisible(game.getPlayer().position, {x: tile.position.x - tile.image.width / 2, y: tile.position.y - tile.image.height / 2})) {
p5.image(tile.image, tile.position.x - game.getPlayer().position.x - tile.image.width/2, tile.position.y - game.getPlayer().position.y - tile.image.height/2)
}
}
@@ -149,7 +149,7 @@ function drawMap(p5: P5) {
const sketch = (p5: P5) => {
p5.setup = () => {
buildMap()
p5.createCanvas(1920, 1080, p5.WEBGL);
p5.createCanvas(1920, 1080);
canvas = document.querySelector('canvas')!
onCanvasResize()
window.addEventListener('resize', onCanvasResize)
@@ -175,7 +175,7 @@ const sketch = (p5: P5) => {
p5.draw = () => {
p5.background('#000000')
// p5.translate(p5.width/2, p5.height/2)
p5.translate(p5.width/2, p5.height/2)
// drawing map background

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@@ -8,7 +8,7 @@ export default function prealoadResources(p5: P5): {
let images = new Map<string, P5.Image>()
let fonts = new Map<string, P5.Font>()
images.set('grass', p5.loadImage('images/grass.png'))
images.set('grass', p5.loadImage('images/grass.jpg'))
images.set('powerUp', p5.loadImage('images/PowerUp.png'))
images.set('shield', p5.loadImage('images/Shield.png'))
images.set('healthPack', p5.loadImage('images/HealthPack.png'))

View File

@@ -43,6 +43,10 @@ export default function setupSocketEvents(socket: SocketIOClient.Socket, game: G
otherPlayer.addBullet(new Bullet(otherPlayer, data.direction))
}
})
socket.on('ded', (data: BulletData) => {
window.location.href = '/ded';
})
socket.on('health-update', (data: {id: string, health: number}) => {
let otherPlayer = game.getOtherPlayer(data.id)
@@ -52,6 +56,7 @@ export default function setupSocketEvents(socket: SocketIOClient.Socket, game: G
if (game.getPlayer().socket.id === data.id) {
game.getPlayer().health = data.health
if (data.health <= 0) {
game.getPlayer().socket.disconnect()
window.location.href = '/ded';
}
}

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51
server/src/Player.ts Normal file
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@@ -0,0 +1,51 @@
import socketIO from 'socket.io'
export default class Player {
private name: string
private position: {x: number, y: number}
private color: string
private health: number
constructor(private _socket: socketIO.Socket) {
this.name = 'Player#' + Math.floor(Math.random() * 10000)
this.position = {
x: Math.random()*1000 - 500,
y: Math.random()*1000 - 500,
}
this.color = '#' + (Math.floor(Math.random() * 256)).toString(16) + (Math.floor(Math.random() * 256)).toString(16) + (Math.floor(Math.random() * 256)).toString(16)
this.health = Math.floor(Math.random() * 50) + 50
}
get socket() {
return this._socket
}
getHealth() {
return this.health
}
takeDamage(damage: number) {
this.health -= damage
}
getPlayerDescription() {
return {
name: this.name,
color: this.color,
position: this.position,
id: this.socket.id,
health: this.health
}
}
setHealth(hp: number) {
this.health = hp
}
setPosition(x: number, y: number) {
this.position.x = x
this.position.y = y
}
}

57
server/src/Players.ts Normal file
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@@ -0,0 +1,57 @@
import Player from './Player'
export default class Players {
private players: {
socketID: string,
player: Player
}[]
constructor() {
this.players = []
}
addPlayer(id: string, player: Player) {
this.players.push({
socketID: id,
player: player
})
}
removePlayer(id: string) {
this.players = this.players.filter((player) => {
return player.socketID !== id
})
}
takeDamage(id: string, damage: number) {
for (let player of this.players) {
if (player.socketID === id) {
player.player.takeDamage(damage)
if (player.player.getHealth() <= 0) {
player.player.socket.emit('ded')
player.player.socket.disconnect()
return player.player.getHealth()
}
return player.player.getHealth()
}
}
}
getPlayers(): Player[] {
let playerList = []
for (let player of this.players) {
playerList.push(player.player)
}
return playerList
}
updatePlayerPosition(id: string, position: {x: number, y: number}) {
for (let player of this.players) {
if (player.socketID === id) {
player.player.setPosition(position.x, position.y)
}
}
}
}

View File

@@ -4,100 +4,13 @@ import socketIO from 'socket.io'
import fs from 'fs'
import cors from 'cors'
import path from 'path'
import Players from './Players'
import Player from './Player'
const app = express()
const server = new http.Server(app)
const io = new socketIO.Server(server)
class Players {
private players: {
socketID: string,
player: Player
}[]
constructor() {
this.players = []
}
addPlayer(id: string, player: Player) {
this.players.push({
socketID: id,
player: player
})
}
removePlayer(id: string) {
this.players = this.players.filter((player) => {
return player.socketID !== id
})
}
updatePlayerHealth(id: string, health: number) {
for (let player of this.players) {
if (player.socketID === id) {
player.player.setHealth(health)
return
}
}
}
getPlayers(): Player[] {
let playerList = []
for (let player of this.players) {
playerList.push(player.player)
}
return playerList
}
updatePlayerPosition(id: string, position: {x: number, y: number}) {
for (let player of this.players) {
if (player.socketID === id) {
player.player.setPosition(position.x, position.y)
}
}
}
}
class Player {
private name: string
private position: {x: number, y: number}
private color: string
private health: number
constructor(private socket: socketIO.Socket) {
this.name = 'Player#' + Math.floor(Math.random() * 10000)
this.position = {
x: Math.random()*500 - 250,
y: Math.random()*500 - 250,
}
this.color = '#' + (Math.floor(Math.random() * 256)).toString(16) + (Math.floor(Math.random() * 256)).toString(16) + (Math.floor(Math.random() * 256)).toString(16)
this.health = 100
}
getPlayerDescription() {
return {
name: this.name,
color: this.color,
position: this.position,
id: this.socket.id,
health: this.health
}
}
setHealth(hp: number) {
this.health = hp
}
setPosition(x: number, y: number) {
this.position.x = x
this.position.y = y
}
}
const players = new Players()
app.use(cors())
@@ -151,9 +64,9 @@ io.on('connection', function(socket: socketIO.Socket) {
io.emit('shoot', {id: socket.id, position: data.position, direction: data.direction})
})
socket.on('health-update', (data: {player: string, health: number}) => {
players.updatePlayerHealth(data.player, data.health)
io.emit('health-update', {id: data.player, health: data.health})
socket.on('hit-player', (data: {player: string, damage: number}) => {
let hpLeft = players.takeDamage(data.player, data.damage)
io.emit('health-update', {id: data.player, health: hpLeft})
})
});