import { DeltaTime } from "./deltaTime"; import { drawMap } from "./drawMap"; import { drawPointer } from "./drawPointer"; import { Globals } from "./globals"; import { Players } from "./players"; import { updatePlayerPosition } from "./updatePlayerPosition"; export const gameLoop = () => { const globals = Globals.getInstance(); const deltaTime = DeltaTime.getInstance(); const players = Players.getInstance(); globals.context.fillStyle = 'gray'; globals.context.drawImage( globals.backgroudnImage, 0, 0, globals.width, globals.height, ); drawMap( globals.map, globals.context, globals.platformImages, ); if (globals.mapBuilder) { drawMap(globals.builtMap, globals.context, globals.platformImages); } deltaTime.updateDeltaTime(); players.tick(); players.draw(); updatePlayerPosition(); drawPointer(); requestAnimationFrame(() => { gameLoop(); }); }