[WIP] multiple servers
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41
src/app/home/gameLoop.ts
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41
src/app/home/gameLoop.ts
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import { DeltaTime } from "./deltaTime";
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import { drawMap } from "./drawMap";
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import { drawPointer } from "./drawPointer";
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import { Globals } from "./globals";
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import { Players } from "./players";
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import { updatePlayerPosition } from "./updatePlayerPosition";
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export const gameLoop = () => {
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const globals = Globals.getInstance();
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const deltaTime = DeltaTime.getInstance();
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const players = Players.getInstance();
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globals.context.fillStyle = 'gray';
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globals.context.drawImage(
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globals.backgroudnImage,
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0,
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0,
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globals.width,
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globals.height,
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);
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drawMap(
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globals.map,
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globals.context,
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globals.platformImages,
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);
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if (globals.mapBuilder) {
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drawMap(globals.builtMap, globals.context, globals.platformImages);
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}
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deltaTime.updateDeltaTime();
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players.tick();
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players.draw();
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updatePlayerPosition();
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drawPointer();
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requestAnimationFrame(() => {
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gameLoop();
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});
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}
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