import Player from './Player' export default class Players { private players: { socketID: string, player: Player }[] constructor() { this.players = [] } addPlayer(id: string, player: Player) { this.players.push({ socketID: id, player: player }) } removePlayer(id: string) { this.players = this.players.filter((player) => { return player.socketID !== id }) } takeDamage(id: string, damage: number) { for (let player of this.players) { if (player.socketID === id) { player.player.takeDamage(damage) if (player.player.getHealth() <= 0) { player.player.socket.emit('ded') player.player.socket.disconnect() return player.player.getHealth() } return player.player.getHealth() } } } getPlayers(): Player[] { let playerList = [] for (let player of this.players) { playerList.push(player.player) } return playerList } updatePlayerPosition(id: string, position: {x: number, y: number}) { for (let player of this.players) { if (player.socketID === id) { player.player.setPosition(position.x, position.y) } } } }