67 lines
1.7 KiB
Python
67 lines
1.7 KiB
Python
import pygame
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import sys
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from constants import *
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from player import Player
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from asteroid import Asteroid
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from shot import Shot
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from asteroidfield import AsteroidField
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def main():
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print("Starting asteroids!")
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print(f"Screen width: {SCREEN_WIDTH}")
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print(f"Screen height: {SCREEN_HEIGHT}")
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pygame.init()
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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updatable = pygame.sprite.Group()
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drawable = pygame.sprite.Group()
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asteroids = pygame.sprite.Group()
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shots = pygame.sprite.Group()
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clock = pygame.time.Clock()
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dt = 0
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player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
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drawable.add(player)
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updatable.add(player)
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Player.containers = (updatable, drawable)
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Asteroid.containers = (asteroids, updatable, drawable)
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AsteroidField.containers = (updatable)
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Shot.containers = (shots, updatable, drawable)
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asteroidField = AsteroidField()
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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return
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dt = clock.tick(60)/1000
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for entity in updatable:
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entity.update(dt)
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for entity in asteroids:
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if player.is_collission(entity):
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print("Game Over!")
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sys.exit(0)
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for bullet in shots:
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if bullet.is_collission(entity):
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entity.split()
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bullet.kill()
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continue
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screen.fill(pygame.Color(0, 0, 0), pygame.Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT))
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for entity in drawable:
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entity.draw(screen)
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pygame.display.flip()
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if __name__ == "__main__":
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main()
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