Files
2025-01-19 23:50:23 +02:00

67 lines
1.7 KiB
Python

import pygame
import sys
from constants import *
from player import Player
from asteroid import Asteroid
from shot import Shot
from asteroidfield import AsteroidField
def main():
print("Starting asteroids!")
print(f"Screen width: {SCREEN_WIDTH}")
print(f"Screen height: {SCREEN_HEIGHT}")
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
updatable = pygame.sprite.Group()
drawable = pygame.sprite.Group()
asteroids = pygame.sprite.Group()
shots = pygame.sprite.Group()
clock = pygame.time.Clock()
dt = 0
player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
drawable.add(player)
updatable.add(player)
Player.containers = (updatable, drawable)
Asteroid.containers = (asteroids, updatable, drawable)
AsteroidField.containers = (updatable)
Shot.containers = (shots, updatable, drawable)
asteroidField = AsteroidField()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
dt = clock.tick(60)/1000
for entity in updatable:
entity.update(dt)
for entity in asteroids:
if player.is_collission(entity):
print("Game Over!")
sys.exit(0)
for bullet in shots:
if bullet.is_collission(entity):
entity.split()
bullet.kill()
continue
screen.fill(pygame.Color(0, 0, 0), pygame.Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT))
for entity in drawable:
entity.draw(screen)
pygame.display.flip()
if __name__ == "__main__":
main()