Files
boot-dev-python-asteroids/circleshape.py
2025-01-19 23:50:23 +02:00

29 lines
757 B
Python

import pygame
# Base class for game objects
class CircleShape(pygame.sprite.Sprite):
def __init__(self, x, y, radius):
# we will be using this later
if hasattr(self, "containers"):
super().__init__(self.containers)
else:
super().__init__()
self.position = pygame.Vector2(x, y)
self.velocity = pygame.Vector2(0, 0)
self.radius = radius
def draw(self, screen):
# sub-classes must override
pass
def update(self, dt):
# sub-classes must override
pass
def is_collission(self, obj):
distance = self.position.distance_to(obj.position)
if (distance <= self.radius + obj.radius):
return True
return False