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boot-dev-python-asteroids/asteroid.py
2025-01-19 23:50:23 +02:00

36 lines
981 B
Python

import pygame
from circleshape import CircleShape
from constants import *
import random
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, pygame.Color(255, 255, 255), self.position, self.radius, 2)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
angle = random.uniform(20, 50)
new1 = Asteroid(self.position.x, self.position.y, self.radius - ASTEROID_MIN_RADIUS)
new1.velocity = self.velocity
new1.velocity = new1.velocity.rotate(angle)
new1.velocity *= 1.2
new2 = Asteroid(self.position.x, self.position.y, self.radius - ASTEROID_MIN_RADIUS)
new2.velocity = self.velocity
new2.velocity = new2.velocity.rotate(-angle)
new2.velocity *= 1.2