chore: update node_modules with new binary files and dependencies
- Add new binary files for nodemon, onnxruntime-web, and xenova/transformers - Update various JavaScript and TypeScript files in node_modules - Remove unused files and dependencies - Add new test fixtures and documentation files
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node_modules/onnxruntime-web/lib/onnxjs/backends/webgl/ops/transpose.ts
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node_modules/onnxruntime-web/lib/onnxjs/backends/webgl/ops/transpose.ts
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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import {AttributeWithCacheKey, createAttributeWithCacheKey} from '../../../attribute-with-cache-key';
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import {Graph} from '../../../graph';
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import {OperatorImplementation, OperatorInitialization} from '../../../operators';
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import {Tensor} from '../../../tensor';
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import {ShapeUtil} from '../../../util';
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import {WebGLInferenceHandler} from '../inference-handler';
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import {ProgramInfo, TextureType} from '../types';
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export interface TransposeAttributes extends AttributeWithCacheKey {
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readonly perm: number[];
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}
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const transposeProgramMetadata = {
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name: 'Transpose',
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inputNames: ['A'],
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inputTypes: [TextureType.unpacked]
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};
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export const transpose: OperatorImplementation<TransposeAttributes> =
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(inferenceHandler: WebGLInferenceHandler, inputs: Tensor[], attributes: TransposeAttributes): Tensor[] => {
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validateInputs(inputs);
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const output = inferenceHandler.run(
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{
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...transposeProgramMetadata,
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cacheHint: attributes.cacheKey,
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get: () => createTransposeProgramInfo(inferenceHandler, inputs[0], attributes.perm)
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},
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inputs);
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return [output];
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};
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export const parseTransposeAttributes: OperatorInitialization<TransposeAttributes> =
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(node: Graph.Node): TransposeAttributes => createAttributeWithCacheKey({perm: node.attributes.getInts('perm', [])});
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const createTransposeProgramInfo =
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(inferenceHandler: WebGLInferenceHandler, input: Tensor, perm: number[]): ProgramInfo => {
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const inputShape = input.dims;
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perm = getAdjustedPerm(inputShape, perm);
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const unpackedOutputShape = getOutputShape(inputShape, perm);
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const rank = inputShape.length;
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// A dims=[${inputs[0].dims.toString()}]
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// out Dims=[${unpackedOutputShape.toString()}]
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// based on perm=[${perm.toString()}]
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const shaderSource = `
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${getPermFunctionBody('perm', perm, rank)}
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float process(int indices[${rank}]) {
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int a[${rank}];
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perm(a, indices);
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return _A(a);
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}`;
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return {
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...transposeProgramMetadata,
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output: {dims: unpackedOutputShape, type: input.type, textureType: TextureType.unpacked},
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shaderSource
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};
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};
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const getAdjustedPerm = (inputShape: readonly number[], perm: number[]): number[] => {
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if (perm && perm.length !== inputShape.length) {
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perm = [...(inputShape.keys())].reverse();
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}
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return perm;
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};
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const getOutputShape = (inputShape: readonly number[], perm: number[]): readonly number[] => {
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perm = getAdjustedPerm(inputShape, perm);
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return ShapeUtil.sortBasedOnPerm(inputShape, perm);
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};
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const getPermFunctionBody = (name: string, perm: number[], rank: number): string => {
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const reverseFunc = [];
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reverseFunc.push(`void ${name}(out int a[${rank}], int src[${rank}]) {`);
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for (let i = 0; i < rank; ++i) {
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reverseFunc.push(`\ta[${perm[i]}]=src[${i}];`);
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}
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reverseFunc.push('\t}');
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return reverseFunc.join('\n');
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};
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const validateInputs = (inputs: Tensor[]): void => {
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if (!inputs || inputs.length !== 1) {
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throw new Error('Transpose requires 1 input.');
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}
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if (inputs[0].type !== 'float32' && inputs[0].type !== 'float64') {
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throw new Error('input should be float tensor');
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}
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};
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