chore: update node_modules with new binary files and dependencies
- Add new binary files for nodemon, onnxruntime-web, and xenova/transformers - Update various JavaScript and TypeScript files in node_modules - Remove unused files and dependencies - Add new test fixtures and documentation files
This commit is contained in:
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node_modules/onnxruntime-web/lib/onnxjs/backends/webgl/inference-handler.js
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node_modules/onnxruntime-web/lib/onnxjs/backends/webgl/inference-handler.js
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"use strict";
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.WebGLInferenceHandler = void 0;
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const instrument_1 = require("../../instrument");
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const tensor_1 = require("../../tensor");
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const util_1 = require("../../util");
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const pack_1 = require("./ops/pack");
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const reshape_packed_1 = require("./ops/reshape-packed");
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const uint8_encode_1 = require("./ops/uint8-encode");
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const unpack_1 = require("./ops/unpack");
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const texture_layout_1 = require("./texture-layout");
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const types_1 = require("./types");
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const getProgramInfoUniqueKey = (programInfo, inputTextureDatas) => {
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const inputs = inputTextureDatas.map(texture => `${texture.unpackedShape.join(',')};${texture.width}x${texture.height}`)
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.join('_');
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let key = programInfo.name;
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if (programInfo.cacheHint) {
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key += '[' + programInfo.cacheHint + ']';
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}
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key += ':' + inputs;
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return key;
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};
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class WebGLInferenceHandler {
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constructor(session) {
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this.session = session;
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this.packedTextureDataCache = new Map();
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this.unpackedTextureDataCache = new Map();
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}
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/**
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* @returns [width, height]
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*/
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calculateTextureWidthAndHeight(shape, textureType) {
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return (0, texture_layout_1.calculateTextureWidthAndHeight)(this.session.layoutStrategy, shape, textureType);
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}
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executeProgram(program, inputs) {
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if (inputs.length < program.inputNames.length) {
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throw new Error(`Input size mustn't be less than ${program.inputNames.length}.`);
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}
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if (program.inputNames.length !== program.inputTypes.length) {
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throw new Error('input names size does not match input types');
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}
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// create texture info for input
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const inputTextureDatas = [];
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for (let i = 0; i < program.inputNames.length; ++i) {
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inputTextureDatas[i] = this.getOrCreateTextureData(inputs[i], program.inputTypes[i]);
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}
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const key = getProgramInfoUniqueKey(program, inputTextureDatas);
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let artifact = this.session.programManager.getArtifact(key);
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const programInfo = artifact ?
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artifact.programInfo :
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(typeof program.get === 'function' ? program.get() :
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program);
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// create texture info for output
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const outputTextureLayout = (0, texture_layout_1.createTextureLayoutFromTextureType)(this.session.layoutStrategy, programInfo.output.dims, programInfo.output.textureType);
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const outputTextureData = this.createTextureData(outputTextureLayout, programInfo.output.type);
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if (!artifact) {
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artifact = this.session.programManager.build(programInfo, inputTextureDatas, outputTextureData);
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this.session.programManager.setArtifact(key, artifact);
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}
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this.runProgram(artifact, inputTextureDatas, outputTextureData);
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return outputTextureData;
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}
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run(program, inputs) {
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const outputTextureData = this.executeProgram(program, inputs);
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return outputTextureData.tensor;
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}
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runProgram(artifact, inputs, output) {
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// input should match
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for (let i = 0; i < inputs.length; ++i) {
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if (!!inputs[i].isPacked !== (artifact.programInfo.inputTypes[i] === types_1.TextureType.packed)) {
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throw new Error(`input[${i}] property packed inconsistent`);
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}
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}
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// output should match
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if (!!output.isPacked !== (artifact.programInfo.output.textureType === types_1.TextureType.packed)) {
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throw new Error('output property packed inconsistent');
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}
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this.session.programManager.run(artifact, inputs, output);
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}
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/**
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* Create a TextureData object from a tensor.
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* Usage = Encoder.Usage.UploadOnly.
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* If a related texture data is found in cache, returns it;
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* Otherwise:
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* Creates a new texture layout if not provided;
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* Creates WebGLTexture with the layout;
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* Upload tensor data to the texture;
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* Creates a texture data object associated with the given tensor.
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* @param tensor the tensor with data to upload
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*/
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getOrCreateTextureData(tensor, textureType) {
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let td = this.getTextureData(tensor.dataId, textureType === types_1.TextureType.packed);
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if (!td) {
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// check if we have texture data in different type
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td = this.getTextureData(tensor.dataId, textureType !== types_1.TextureType.packed);
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if (td) {
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if (textureType === types_1.TextureType.packed) {
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return this.pack(td);
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}
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else {
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return this.unpack(td);
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}
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}
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}
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if (!td) {
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const layout = (0, texture_layout_1.createTextureLayoutFromTextureType)(this.session.layoutStrategy, tensor.dims, textureType);
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if (textureType === types_1.TextureType.packedLastDimension) {
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const group = 1;
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const channels = 4;
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const shape = tensor.dims;
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if (shape.length === 4) {
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// pre-processing for kernel data of Conv.
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//
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// TODO: currently this is a hacking to overwrite Conv's weight. The correct way to do this should be:
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// 1. implement texture based const-folding
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// 2. create a WebGL program "preprocessConvWeight" to do the same work as below
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// 3. run the program before dotProduct.
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//
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const adjustedKernelShape = [shape[0], Math.ceil((shape[1] * shape[2] * shape[3]) / channels)];
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const adjustedLayout = (0, texture_layout_1.createTextureLayoutFromTextureType)(this.session.layoutStrategy, adjustedKernelShape, textureType);
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let buffer = tensor.numberData;
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if (shape[1] * shape[2] * shape[3] % channels !== 0) {
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const numFeatureMaps = shape[0];
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const oldRowSize = shape[1] * shape[2] * shape[3];
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const newRowSize = Math.ceil(oldRowSize * group / channels) * channels;
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const newSize = numFeatureMaps * newRowSize;
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buffer = new Float32Array(newSize);
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for (let f = 0; f < numFeatureMaps; ++f) {
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const oldOffset = f * oldRowSize;
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const newOffset = f * newRowSize + f % group * oldRowSize;
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buffer.set(tensor.numberData.subarray(oldOffset, oldOffset + oldRowSize), newOffset);
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}
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}
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return this.createTextureData(adjustedLayout, tensor.type, buffer, tensor, 1 /* Encoder.Usage.UploadOnly */);
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}
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}
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if (textureType === types_1.TextureType.packed) {
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const unpackedTextureLayout = (0, texture_layout_1.createTextureLayoutFromShape)(this.session.layoutStrategy, tensor.dims, 1, [], { reverseWH: true });
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const unpackedTextureData = this.createTextureData(unpackedTextureLayout, tensor.type, tensor.numberData, tensor, 1 /* Encoder.Usage.UploadOnly */);
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td = this.pack(unpackedTextureData);
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}
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else {
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td = this.createTextureData(layout, tensor.type, tensor.numberData, tensor, 1 /* Encoder.Usage.UploadOnly */);
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}
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}
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return td;
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}
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/**
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* Create a TextureData object using the given data and bind to the given tensor.
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* Usage = Encoder.Usage.UploadOnly.
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* NOTE: this function is a hack for Conv implementation. should remove this function, after rewriting Conv
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* implementation by Graph.Transformer
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* @param dataType the tensor data type
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* @param data the actual data to upload
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* @param tensor the tensor to bind. tensor's data is ignored.
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*/
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createTextureDataFromLayoutBindTensor(layout, dataType, data, tensor) {
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return this.createTextureData(layout, dataType, data, tensor, 1 /* Encoder.Usage.UploadOnly */);
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}
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createTextureData(layout, dataType, data, tensor, usage) {
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instrument_1.Logger.verbose('InferenceHandler', `Creating TextureData: layout:[${JSON.stringify(layout)}]`);
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const texture = this.session.textureManager.createTextureFromLayout(dataType, layout, data, usage);
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return this.createTextureDataFromTexture(layout, dataType, texture, tensor);
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}
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reshapeUnpacked(input, reshapedDims) {
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const inputTD = this.getOrCreateTextureData(input, types_1.TextureType.unpacked);
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const newTextureLayout = {
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channels: inputTD.channels,
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height: inputTD.height,
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width: inputTD.width,
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// handle reshaping into scalar Tensors
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shape: reshapedDims.length !== 0 ? reshapedDims : [1],
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strides: util_1.ShapeUtil.computeStrides(reshapedDims),
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unpackedShape: reshapedDims,
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};
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const newTextureData = this.createTextureDataFromTexture(newTextureLayout, input.type, inputTD.texture);
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return newTextureData.tensor;
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}
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reshapePacked(input, reshapedDims) {
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const inputTD = this.getOrCreateTextureData(input, types_1.TextureType.packed);
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// check if the reshape is 'cheap'
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if ((0, reshape_packed_1.isReshapeCheap)(input.dims, reshapedDims)) {
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const newTextureLayout = {
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channels: inputTD.channels,
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height: inputTD.height,
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width: inputTD.width,
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// handle reshaping into scalar Tensors
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shape: reshapedDims.length !== 0 ? reshapedDims : [1],
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strides: util_1.ShapeUtil.computeStrides(reshapedDims),
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unpackedShape: reshapedDims,
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isPacked: true
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};
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const newTextureData = this.createTextureDataFromTexture(newTextureLayout, input.type, inputTD.texture);
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return newTextureData.tensor;
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}
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const squeezedInputShape = (0, reshape_packed_1.processDims3D)(input.dims);
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const squeezedOutputShape = (0, reshape_packed_1.processDims3D)(reshapedDims);
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const squeezedInputTensor = this.reshapePacked(input, squeezedInputShape);
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const squeezedOutputTensor = this.run((0, reshape_packed_1.createPackedReshape3DProgramInfoLoader)(this, squeezedInputTensor, squeezedOutputShape), [squeezedInputTensor]);
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const outputTensor = this.reshapePacked(squeezedOutputTensor, reshapedDims);
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return outputTensor;
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}
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cast(input, type) {
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const inputTD = this.getOrCreateTextureData(input, types_1.TextureType.unpacked);
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const newTextureData = this.createTextureDataFromTexture(inputTD, type, inputTD.texture);
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return newTextureData.tensor;
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}
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createTextureDataFromTexture(layout, dataType, texture, tensor, tensorId) {
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const textureData = Object.assign(Object.assign({}, layout), { tensor: tensor ||
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new tensor_1.Tensor(layout.unpackedShape, dataType, (_id) => this.readTexture(textureData), async (_id) => this.readTextureAsync(textureData), undefined, tensorId), texture });
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this.setTextureData(textureData.tensor.dataId, textureData, layout.isPacked);
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return textureData;
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}
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getTextureData(tensorId, isPacked = false) {
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return this.session.isInitializer(tensorId) ? this.session.getTextureData(tensorId, isPacked) :
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isPacked ? this.packedTextureDataCache.get(tensorId) :
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this.unpackedTextureDataCache.get(tensorId);
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}
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setTextureData(tensorId, td, isPacked = false) {
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if (this.session.isInitializer(tensorId)) {
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this.session.setTextureData(tensorId, td, isPacked);
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}
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else {
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(isPacked ? this.packedTextureDataCache : this.unpackedTextureDataCache).set(tensorId, td);
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}
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}
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isTextureLayoutCached(tensor, isPacked = false) {
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return !!this.getTextureData(tensor.dataId, isPacked);
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}
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dispose() {
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this.session.textureManager.clearActiveTextures();
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this.packedTextureDataCache.forEach(td => this.session.textureManager.releaseTexture(td));
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this.packedTextureDataCache = new Map();
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this.unpackedTextureDataCache.forEach(td => this.session.textureManager.releaseTexture(td));
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this.unpackedTextureDataCache = new Map();
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}
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readTexture(textureData) {
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if (textureData.isPacked) {
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return this.readTexture(this.unpack(textureData));
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}
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if (!this.session.backend.glContext.isFloat32DownloadSupported) {
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return this.session.textureManager.readUint8TextureAsFloat((0, uint8_encode_1.encodeAsUint8)(this, textureData));
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}
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return this.session.textureManager.readTexture(textureData, textureData.tensor.type, textureData.channels);
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}
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async readTextureAsync(textureData) {
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if (textureData.isPacked) {
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return this.readTextureAsync(this.unpack(textureData));
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}
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if (!this.session.backend.glContext.isFloat32DownloadSupported) {
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return this.session.textureManager.readUint8TextureAsFloat((0, uint8_encode_1.encodeAsUint8)(this, textureData));
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}
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return this.session.textureManager.readTextureAsync(textureData, textureData.tensor.type, textureData.channels);
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}
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pack(input) {
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const outputTextureData = this.executeProgram((0, pack_1.createPackProgramInfoLoader)(this, input.tensor), [input.tensor]);
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return outputTextureData;
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}
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unpack(input) {
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const outputTextureData = this.executeProgram((0, unpack_1.createUnpackProgramInfoLoader)(this, input.tensor), [input.tensor]);
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return outputTextureData;
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}
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}
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exports.WebGLInferenceHandler = WebGLInferenceHandler;
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//# sourceMappingURL=inference-handler.js.map
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